Ulduar has been nerfed almost every day since it came out on the live realms, and Blizzard shows no sign of slowing down. There have been mixed reactions to this, but one thing has become clear: Blizzard's approach to raiding has changed.
Zarhym made a very interesting post in a thread complaining about the latest round of Ulduar nerfs, and made the following points:
- The Blizzard raid philosophy is different in Wrath than it was in BC and classic. He said "The primary goal in this expansion - and the reason we've implemented 10/25-player, and hard modes - is to give as many people access to the raid content as possible." A lot of work goes into making raids, and they want more people to be able to see them than has been the case in the past.