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Cities XL dev blog explains integration of gameplay with social networking


Cities XL is a game in development at Monte Cristo Multimedia that's ... well, it's a little hard to explain, as it's quite different from the titles we typically cover at Massively. Essentially, Cities XL is an MMO variant of popular 'builder' games where players can create urban landscapes with all that entails, plus businesses and industries, even determining the makeup of city populations (age, education, wealth). The cities designed and established by players can become part of a global, interconnected system, giving rise to all sorts of interactions in this persistent world. (It should be noted that Cities XL can be played in single-player mode as well.)

There's a Cities XL dev blog at IGN that's taken a look at some of the features that will be in place with the Planet Offer (fully interactive), namely how a user's profile page will integrate social networking into Cities XL play. The blog entry states: "You will be informed in real time of everything that is happening around your game."


They give a possible gameplay scenario and how social networking in Cities XL will play out: "If one of the contracts signed with your friends somehow becomes invalid because one of the cities involved is unable to provide the required resources, you will be notified right away and will be able to react directly from your profile page. For instance by contacting your friend and having him solve the situation, or by obtaining another contract from another city to make up for the lack of resources."

The site will also allow players to manage their Blueprints and Megastructures, as well as publish a City Journal. Monte Cristo Multimedia writes that they'll have more info about these features in a future Cities XL blog entry.