In the early years of the MMO genre, developers and game masters routinely ran special once-only events to immerse the playerbase in a game's storyline. Storytelling has always been one of EVE Online's strongest features and in the early days of EVE developers showed a significant commitment to immersive events. These events unfortunately became plagued with difficulties and inadequacies, leading to the eventual shut-down of events altogether. Of course EVE isn't the only game hit by these issues, it forms part of what I consider to be a very disappointing trend. In recent years, many MMOs have opted to replace authored events with predictable seasonal festivals or have even eliminated events altogether. EVE's storyline is now simply a collection of stories and the news items tell tales of in-game events which never actually happened. In my opinion, this was one of the biggest mistakes the game's developers CCP Games have ever made.
In this article, I grapple with the problems EVE's events have had and find potential solutions in some unlikely places.