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Trine dev: Project is 'a big mess'

Justin McElroy

To be clear, Frozenbyte spokesman Joel Kinnunen wasn't saying that the company's fantasy action platformer itself is a mess, but everything surrounding it -- like price point disparity between regions and territories -- has become quite the kerfuffle.

The problem, apparently, is that Trine started life as PC game before migrating to PSN and (maybe) XBLA. While that may be good for getting the game to as many people as possible, it's not ideal for a game launch.

"Trine as a project is a big mess," Kinnunen said, "as opposed to Trine as a game, which is pretty sweet. Ultimately it's the game part that really matters and helps us sleep at night, though."

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