Latest in Gaming

Image credit:

City siege improvements featured in WAR 1.3.1 patch

Brooke Pilley

It's no secret that Warhammer Online's tier four endgame and city siege specifically are a bit lackluster. Mythic has admitted this by ranking it third place in their list of five key goals for the game's improvement. Well, just over a month after announcing endgame improvement as one of their top priorities, the studio is testing out new city siege mechanics and they sound quite interesting.

One of the biggest issues players currently have with city siege is that it features way too much PvE and not enough PvP (or in WAR's case, RvR). Patch 1.3.1 is introducing several improvements in this area. Sieged cities now have three states: Contested, captured, and rebuilding. Attackers and defenders will be present and battling it out in each state and the contested state public quests will benefit from a new design. Warlord encounters are now instanced and balanced for 24 players, allowing multiple groups to participate. Finally, there will be a number of siege UI improvements allowing you to keep better track of your realm's progress.

Nearly every area of the game is being touched in some way by the 1.31 patch. Take a look at the comprehensive patch notes on the Warhammer Herald to observe their true breadth and feel free to give them a try on the public test server.

From around the web

ear iconeye icontext filevr