Perhaps detecting a dedicated server-shaped weakness in the competition's defenses, Electronic Arts is beginning to position next year's Battlefield: Bad Company 2 as a legitimate heir to the Call of Duty: Modern Warfare throne. On yesterday's Q2 earnings call, EA Games label prez Frank Gibeau said that, in addition to other things, Bad Company 2's "deep new online play with dedicated server support ... will put Battlefield in head-to-head competition with Call of Duty for quality and online gameplay." EA CEO John Riccitiello later said, "Battlefield: Bad Company 2 ... has every right to see itself as a rival to the #1 FPS game that one of our competitors is releasing next week." (Note: We presume Riccitiello misspoke and meant "this" week and not "next" week ... unless he thinks Left 4 Dead 2 is the #1 FPS game and that EA is its own competition).
Continuing to pour gasoline on the dedicated server fire, Gordon Van Dyke from Bad Company 2's DICE tells IncGamers, "On the PC, it's a PC version, which is getting that same treatment, and then also a little bit more as PC users are generally used to a different type of experience than console users are, and we recognize that and we want to make sure that we give that to the PC market and give the console market more." He was less committal when discussing modding tools, offering, "Once we start getting there and the engine gets to a level where we can release tools that are easy for our own guys to use, and then easy for people publicly, then we'll get into that and we'll really start to focus on it."
Though the first Battlefield: Bad Company never made its way to the PC, with promised support for the platform and a PC beta hitting this December -- just a few weeks after the PS3-exclusive console beta gets underway -- it's clear EA and DICE are making up for lost time.
Source – Electronic Arts Q2 2010 Earnings Conference Call [PDF link]
Source – DICE: Bad Company 2 PC Gets A "Little Bit More" [IncGamers]