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MMO Roundup: Massively's week in review

Shawn Schuster

When it comes to MMO news and special features, Joystiq sister site has you covered. Whether you're looking for info on the hottest new MMO, or you're just curious about an old favorite, you'll find it at Massively. Check out our biggest features of the week:
NCsoft hints at Guild Wars 2 beta in 2010, launch in 2011
While the bits of information given here and there add up to something relatively substantial, fans are still asking the big question: When? Obviously the planned 2008 beta didn't happen, and now fans will have to wait a bit longer.
Will Star Trek Online be ready for its launch?
It's no secret that a lot of people in the MMO blogosphere are excited about Star Trek Online, considering that it's more or less a built-in home run from many of the same people who play MMOs. But there are certainly questions to be asked about any MMO due out soon, especially one with three more months before it hits launch day. Bio Break asks the question in simplest terms: will the game really be all set for a February release?

Massively interviews WAR's producer on the future of the game
Warhammer Online has gone through big changes recently, both in-game and out. Mythic recently released the title's 1.3.2 patch, which had some controversial changes, and this week we learned that staffers at the studio were let go as part of Electronic Arts' new business strategy. In the midst of all this, Warhammer Online producer Jeff Skalski answered questions via e-mail to about where the game is headed.
Five exciting MMOs in 2010
Space, car chases and heroic fantasies lie in wait, plotting the demise of our nights and weekends. 2010 will soon be upon us and with it a whole new set of MMO releases, which means it's time to look at some of the most exciting ones. Some are obvious, while others are surprises even to me. Overall, however, this next year is going to be pretty crazy for fans of the genre.
Anti-Aliased: We put the no in innovation
So, yesterday I was browsing our site, and I was happy to see that our community interview with David Allen had gone up, as I didn't get the chance to read it. We had lots of great questions sent in, and I think the ones that Shawn chose were really some hard, direct questions, that I felt someone really had to ask. Reading David's answers left me thinking, however. David is a person who I certainly admire, as he was the brain behind Istaria, and he really presented some very innovative gameplay mechanics in that game. Alganon, however, is not innovative nor is it cutting edge. It is, quite frankly, another World of Warcraft. Something that, in my opinion, this genre does not need another of.
Subscribe to Age of Conan and receive The Secret World beta access
Funcom recently announced their plans to get older players back into Age of Conan and boost multi-month subscription rates. Players with inactive subscriptions are invited to retry the game for two weeks and receive a double experience bonus.
What MMO would you like to see be brought back to life?
Today is a day where we should honor our fallen. Motor City Online. Tabula Rasa. Auto Assault. Asheron's Call 2. Earth and Beyond. Underlight. Shadowbane. Castle Infinity. The Matrix Online. The Sims Online. Seed. All of these games, and more, are MMOs that have launched, played, and then died.
Fallen Earth brings a bit of the apocalypse to the iPhone
Today Fallen Earth has announced a new iPhone app in the works that might well make all but the most hardcore earth-loving Vista reconsider their wary stance on technology. This new Fallen Earth app will offer players the ability to access their stored and equipped items, check out their character's stats and maps of the different sectors. What's most interesting to us is the addition of real-time chat, email, auctions and crafting to the mix.
MMOrigins: MUD on the tires
So I thought I would kick this new series off with my own influences and origins in gaming and what molded my current enjoyment of MMOs. As anyone who grew up in the 1980s might know, the dawn of personal computer video gaming was an exciting time. With inexpensive hardware such as the Atari 2600 and the Commodore 64 and 128, you didn't have to always get your mom to drive you to the arcade to play some good games.

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