: Volajz. Insanity
will ruin Dred. Think about the mechanics. Each member of your group must kill clones of the other members, right? But after defeating your own clones, you have to help kill the clones faced by everyone else ... which includes clones of yourself, with your complete range of abilities.
So, yeah, Dred blows through his own set of clones ... Why look, four weakling copies of my minions! CHOMP CRUNCH NOM NOM. But he then has to face a clone of himself for each add he's summoned, and these clones have all of his abilities. He's stupid, so he'll have summoned a bunch of adds. Remember all those bleeds everyone says Volazj has no way to counter? Dred is equally helpless to counter them, and he's going to have a set from each clone he has to kill. The relative weakness of the clone doesn't matter ... all they have to do is raise their claws. Honestly, I doubt he'll make it through Insanity #1, and if he does, he re-enters the fight with three to five sets of his own bleed effects. The worst he can do to Volazj is one set. If, as instructed, we assume comparable damage output in terms of basic slugging, Dred's health will bottom out a whole lot faster then Volazj ... and that's without even looking at Insanity #2.catharsis80
: My response to this is further up on this page of comments. In short, remember that any melee can SOLO ALL the Insanity spawns. They're weak. Now think about King Dred. Yeah.
Granted, the idea of the Insanity spawns applying the bleed effects is a good point. However, the spawns are really weak, and I highly doubt Dred would take enough damage from the weaker bleeds before Vol will take his full health amount in damage from Dred Prime's bleeds. Clydtsdk-Rivendare
: Vol's Insanity adds are only weaker than you because if they were the same strength you'd wipe easily. Lorewise, the strength probably remains the same, and thus Dred plus four or so of his own bleed effects goes down sometime during insanity #2.
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