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The Daily Grind: Do you like getting lost?

Eliot Lefebvre

In everything from fantasy to science fiction, maps are important. Frequently, navigation comes down to a character picking up a compass, or a sextant, or activating the cross-subspace differential beacon scanner, picking a direction and then heading that way with all the certainty of an indecisive ferret. But that isn't usually a problem in most MMOs. Hitting the "m" key is frequently pre-bound to bring up your map, and you usually have a minimap as well, in addition to a dot on your map representing exactly where you are and arrows pointing you out where to go. In games that support modifications, you usually have several of them devoted to making navigation even easier for players.

Every so often, however, you wind up underground or in an area where your map doesn't work for whatever reason. And there's something to be said for that sense of adventure, that lack of a map and a clear picture where you're going, to have to just strike off in what you think is the right direction. Today, we ask: do you like being lost and having to find your own way? Does it make the game more invigorating for you? Or is it an obnoxious gimmick designed to frustrate players and force them to take more time for simple objectives?

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