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Changes and improvements to Epic Mission Arcs in EVE Online

James Egan

When EVE Online players think of what's changed in the game with the recent Dominion expansion release, the game's PvE content may not be the first thing that comes to mind. (Although Dominion introduced Epic Mission Arcs -- branching storylines -- for both the Guristas and Angel Cartel pirate factions.) The Atlanta-based content team at CCP Games has put a lot of work into Epic Mission Arcs for this expansion, though, which is the subject of the latest EVE dev blog. Developer CCP Big Dumb Object walks readers through the changes in game mechanics with the Epic Arcs and gives a breakdown of their adjusted rewards (plus the introduction of faction standings rewards), while paying homage to Led Zeppelin throughout the blog.

New mission content is also beginning to reflect how player actions in factional warfare affect the game's setting, specifically the Caldari militia's overwhelming victory over the Gallente. CCP Big Dumb Object mentions two new Gallente storyline missions, adding that "each mission stems from the past year's Faction Warfare results, Heth's resultant sale of key Gallente systems to the Caldari megacorps, and the Federation's reaction."

If you're part of EVE's rather substantial number of mission runners, give the "Content Buckshot: Imprecise Accuracy" dev blog from the CCP content team a read to see how things have changed.

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