Bruckheimer explains why movie games 'fail'
While such a conclusion is probably obvious to the average Joystiq reader, it's vindicating to hear a high-profile producer admit to such industry shortcomings. Bruckheimer does offer a reasonable solution: release licensed games alongside their movie counterparts' home video releases to give them more development time. "As long as it's a good game, people will play it," concluded Bruckheimer.
"The problem is, to really make a good game, it really takes a long time," explained Bruckheimer, whose game studio is taking its sweet time (to even announce a title). "So by the time you green-light a movie, it's a year to a year-and-a-half until it's out. That's too short a period for a video game to be made. It's a three-year process to get a really good game made, and that's where they fail."
Incidentally, Ubisoft's Prince of Persia: The Forgotten Sands, which is tangentially related to Bruckheimer's film, will release ten days before the movie, following just about two years of development time.