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The Daily Grind: Terms of endurement

Gankers!

Kind of an unpleasant word isn't it? Given the fact that I re-upped my Darkfall subscription last week, it's one that I'm intimately familiar with on account of the PvP-centric title's target audience. Heck, even the game's deathblow ability isn't called deathblow but rather "gank."

Despite the unfortunate red-equals-dead mentality that seems hardwired into the psyche of your average PvPer, Aventurine's game manages to conjure a few pleasant memories of both Ultima Online and Morrowind, which is why I keep going back to it in spurts every few months and enduring the relentless PvP. I put up with the ganking and the crazy skill-grind (even though the devs are taking steps to mitigate it, it is still there) because there's something about the world of Agon that appeals to me on a basic level. I don't know if it's the pseudo-sandbox trappings, the fact that I can explore a varied landmass for hours without running into other players (let alone themepark mobs spaced six inches apart), or some other unquantifiable allure.

What about you, Massively folk? Do you put up with PvP (or any other unwanted mechanics) because something about a game speaks to you? Which games and which mechanics?