Metareview: Dragon Quest IX
With the release of Dragon Quest IX for DS, Nintendo and Square Enix are trying once again to convert American gamers into Dragon Quest fanatics -- or at least sell some games. While we wait to see how the public responds to the multiplayer-enabled RPG, we decided to check in with reviews of the game other than our own. (We already know how that one went.)
1UP (A): "... The move to DS was a strategic trade-off, and a canny one at that; DQIX sacrifices visual splendor in favor of more subtle technological benefits. In unchaining the series from the television, its creators freed themselves to design the open-ended, player-driven experience the series has always aspired to be."
Nintendo Power (9/10): "The idea of adding multiplayer features to a story-driven, turn-based RPG originally struck me as insane, but Dragon Quest IX has made me a believer."
GamePro (4/5): "Dragon Quest's appeal lies in its sense of warm, welcoming familiarity. It's refreshingly free of the pretension and overwrought cinematics of much of the current JRPG crop, instead presenting a lighthearted, charming adventure romp akin to what made the original Chrono Trigger such a beloved classic."
Game Informer (8/10): "It's the first in the franchise to debut on a handheld, and it changes the classic formula in some significant ways. In many cases, these changes push the genre in interesting directions, but they never go far enough. The end result is an enjoyable Japanese RPG with mere hints of greatness."
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