Rise and Shiny recap: A Tale in the Desert V
While I was on, however, I rarely saw that neighbor, or other players as well. It is very possible that they were away during my daytime play sessions. Even then, the few people I saw were either running in the distance or, in the case of one strange player, inviting me to view some sort of document. Once I closed the document (which seemed to "compare" our accomplishments), she sent me a private message asking me why I "did not feel like voting." Unfortunately, I had no idea how to respond.
But, I kept my chin up and kept working. When it got down to it, the "become a citizen" quest was not as much work as I had thought, and I had fun seeing my little camp grow. The tasks were also simpler than I thought they would be, and assembly was fun. Some crating tools were a little strange, such as a distaff that was made up of rope and parts that I didn't have before assembling it, but the animations were neat.
I would love to see the new player experience more involved with the rest of the playerbase. I saw hardly anyone most of the time I played — it felt like everyone else was participating in the party while I was stuck in the kitchen cleaning up. Granted, I did take a few random teleports until I found a nice little area to set up camp in, so I might have missed out on busier or more populated areas.
So, to sum up my newbie experience: I learned how to make the basic items needed for survival, met a neighbor of mine, and quickly became very jealous of her achievements. Don't get me wrong; I enjoyed my time in the game, but I would just like to tweak a few small things to improve it. The UI could definitely use some love, particularly the text-based inventory. Despite feeling authentic, the game will win no awards for graphics. I'm hoping that I get a chance to participate in more community-based projects soon, since I will be leaving it on my hard drive. A Tale in the Desert V is a very unique game, and it should be applauded for that. Just be aware that if you are not a crafter at heart then you might not enjoy it. Of course, even then you should try it — after all, if we don't take chances on unique games, unique games fade away.
Next week, to celebrate Alganon going free-to-play-ish, we will be taking a look at it. I've already been enjoying it for a while and have covered the re-release, but I think it deserves a second (or third?) look. After all, the developers are claiming that the game can be played "without having to spend a single penny," so what have you got to lose? Join me on the Adrios server; my name is Beaugh.
Now, go log in!
Each week Rise and Shiny asks you to download and try a different free-to-play, indie or unusual game, chosen by me, Beau Hindman. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 9 p.m. EDT (8 p.m. CDT), followed by this column the Sunday after. I welcome any suggestions for games, either in the comments or at beau@massively.com, Twitter me @Beau_Hindman or follow me on Raptr!