Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, it's time to get a move on.
We've had some recent news concerning achievements in categories we've already covered, and my original intent this week was to play catch-up with that in addition to finishing off the new reputation, world event, and feat of strength achievements in Cataclysm. However, given equally recent news concerning achievements that are set to become feats (and may do so as early as patch 4.0.1), I thought it would be more sensible to cover the stuff that you'd want to do as soon as possible before it disappears.
I've cross-checked the list of known Cataclysm feats of strength against the feats already present in game, and as far as I know, this should be a comprehensive set of current Wrath of the Lich King achievements that will become inaccessible as of patch 4.0.1, patch 4.0.3, or Cataclysm's release (or at least, a comprehensive list as of the current beta and PTR builds).
I've written this list assuming the following:
- Although it hasn't been officially confirmed that all of these will disappear in patch 4.0.1 or 4.0.3 rather than the expansion itself, for the time being, I'm guessing it's one of the two patches you need to worry about.
- With the recent announcement of arena Season 8 ending on Oct. 12, 4.0.1 may hit in less than two weeks. Zarhym's post just made it clear that the season could end as early as the 12th, not that it definitely would, and there's still a lot of stuff to fix on the PTR and beta -- but every Tuesday from hereon is a potential patch day.
- Accepting Oct. 5 or 12 as possible patch dates, I've included an opinion on the feasibility of getting the following achievements done as quickly as possible.
1,000 Dungeon and Raid Emblems and 2,500 Dungeon and Raid Emblems As justice and valor points are replacing the badge system, you can kiss badge achievements goodbye.
- Doable before the patch? Depends on the character and how much time you've spent in 5-mans. If you're starting from scratch, you may not have the time to run the 200+ dungeons (assuming you're using the dungeon finder, awarding extra triumph badges) you'd need even for the 1,000 Dungeon and Raid Emblems achievement. A character that's been 80 for a while and run 5-mans regularly might be close.
- Doable before the patch? We've briefly touched on this in OverAchiever: Dungeon and raid titles. ToGC-10 is significantly more forgiving than its 25-man counterpart, but the achievement removes any true gear advantage you might have had versus the content. Additionally, unless your raiders happen to have a lot of tier 8/lesser tier 9 or comparable quality gear sitting around their banks, farming up the gear required can be time-consuming. if you're otherwise familiar with ToGC-10 and can handle the gear issue, you should be OK. If you're not familiar with ToGC-10 or 25, you are very likely to lose this achievement at some point to a wipe.
- Doable before the patch? If you're in Icecrown gear, you should be able to swing the 10-man achievements, although the period of time afforded for any practice you might need is quite low. I'm not sure about the 25-man version. A perfect ToGC-25 run is still a tall order, because Anub'arak's a nasty fight for anyone new.
- Doable before the patch? Yes, although you'll have limited time to try again if you do lose someone on an encounter. It goes without saying that you should probably not combine this achievement with a drake run on either 10- or 25-man; it's still easy to lose someone on achievements like Firefighter and One Light in the Darkness.
- Doable before the patch? Yes. You'll have to make a trip to Nat Pagle out in Dustwallow Marsh for some Mudskunk Lures, but this should be a quick achievement otherwise.
- Doable before the patch? Yes, as long as you've got a spare hour or two to run around punching mobs. My main is a feral/resto druid who is almost always in form and started off with something like 47 unarmed skill as a result; near as I recall it took her roughly two and a half hours to go from 47 to 250 skill. The last few points will take you a while. I parked myself in a little inlet below Crusaders' Pinnacle in Icecrown and just chain-pulled the undead mobs wandering the area one by one. A lot of Wowhead commenters recommend fighting Mistress Natalie Mar'alith in Silithus. She will heal herself regularly once low, and if you're a caster class or spec with little melee damage, you can fight her for a good long while before she'll finally croak.
- Doable before the patch? Yes, although it's touchy. A single mistake by one player can eighty-six the achievement for you, given Algalon's Big Bang ability. As with the other ToGC and Ulduar achievements that are becoming feats, it's not that the achievements are extraordinarily difficult if you're in ICC gear -- it's just that it's still easy to lose them if the raid is inexperienced or if someone's not paying attention, and we're running out of the extra time you'd need to get another try in.
- Doable before the patch? Yes, but I'd get a move on, particularly if you play a class that can't realistically solo the raid or if you're hitting ZG with other people who need rep. Fortunately, Zul'Gurub is on a three-day reset, and if you're really hard up for reputation, you can kill the trash, let them respawn and farm them all over again, killing the bosses only before the reset.
Master of Arms Same deal as with Did Somebody Order a Knuckle Sandwich? above, although melee classes (again, barring the feral druid) may already be sitting on this one or at least portions of it.
- Doable before the patch? Yes. If you don't have one or more of the weapons in question, you can visit weapon vendors around the world and buy white-quality versions. They don't do a lot of damage in relation to their green, blue or epic counterparts, but that's perfectly suited to your purpose anyway.
- Doable before the patch? Yes, assuming your character is at least 75 to get the last quest in either series. They're fun, give two nifty rewards and don't take a lot of time to do.
- Doable before the patch? Sorry, folks -- this one's entirely a function of RNG, as anyone who's tried to farm them can tell you. One of my buddies who desperately wanted the tiger farmed Thekal as many resets as she could manage for the better part of two years and never saw it; another hit ZG on a lark to farm up some rep and got it on the first try.
- Doable before the patch? Yes. Even PUGs should be able to manage these, as long as all the players involved are familiar with Naxxramas and nobody's computer is gasping its way through the raid. That said, if it's your first crack at Immortal, you'll be introduced to a miserable truth with which tier 7 raiders were intimately familiar: You can lose this achievement to the dumbest crap imaginable.
- Doable before the patch? Very much so. Technically, you only need to kill Hakkar to get the achievement, but the rest of the raid is well worth your time as a peek into the raiding past.