One pretty cool change coming to Cataclysm is the advent of spell alerts, on-screen notifications that direct you to a button you really should be pushing when you get some sort of class-specific proc or buff. Of course, many high-level players have had this for a long time in the form of player-made UI mods, but now newbies, UI minimalists, and people who just get confused by UI mods get a chance to have them, too. This week in Lichborne, we'll discover what spell alerts death knights get and discuss how best to apply them in battle.
Generally, when a spell alert goes off, you'll hear a sound and see a certain graphic envelop your character on screen. If you have scrolling combat text turned on, you'll also see green or yellow text describing the buff. Finally, the button for the affected ability or abilities will light up on your action bar, telling you exactly what you need to push. Once you understand all this, it's pretty easy to anticipate the effects, but let's take a quick look at what you'll see so you know exactly what to expect and what to do.
Unholy spell alerts
Sudden Doom This spell alert will occur when you are auto attacking and have the Sudden Doom talent. It appears in the form of two clouds of green energy to the sides of your character. When you see it, it means you now have the ability to cast a Death Coil for no runic power cost, although you will still have to spend the global cooldown.
Dark Transformation This spell alert takes the form of a small purple- and green-toothed cloud right above your character's head. It will occur when you have Shadow Infusion and have put five stacks of it on your ghoul -- that is, when you have cast Death Coil five times within 30 seconds of each other. Dark Transformation turns your ghoul into a bit of a powerhouse, so in almost all cases, you'll want to hit that button as soon as it comes up.
Frost spell alerts
Killing Machine This spell alert will proc off of your melee attacks as a frost death knight. It's marked by two lines of icy energy that appear to the sides of your character. Killing Machine will make your next Frost Strike, Obliterate, or Icy Touch a critical strike, although you'll still have to spend runic power to use it.
Rime Despite the talent name, Rime's proc buff name is actually Freezing Fog, so if you're watching for a proc named Rime, you'll be out of luck. This proc shows up as an icy cloud above your head. When you get it, you can cast a Howling Blast (or an Icy Touch) for no rune cost, although again, you will still have to use the global cooldown. For maximum DPS, use this proc to cast a Howling Blast.
Are four alerts enough?
We only have four spell alerts, but for the stuff we get, that's probably for the best. There's possibly some argument that we should get a Vampiric Blood buff aura or even a Crimson Scourge spell alert, but then again, if you've triggered Crimson Scourge, you should probably know you did by default. Overall, the spell alert system is shaping up to be a nice, simple system that should help a lot of death knights shape up their game or take it to the next level. Of course, once you're at that level, you may finally be inspired to take up the mantle of a more complicated and customizable option such as Power Auras, but as a basic start, this new default mod works just fine.
Before I go, I do have one thing I do want to ask. Am I alone in thinking that the Oversized Oblique Ogre Obliterator my character is wielding looks like it came straight from a magical girl anime? I'm not sure how I feel about that yet, but my inclination is to think that's sort of awesome. Beware, evil-doers, my magical sword will teach you to respect the laws of society!