Tim, 23, and Orion Araya, 20, are the two brothers behind TwO Bros. Games, recent winners of the 2BeeGames Indie Game Competition for their submission Climb to the Top of the Castle. Like Auditorium and Storm before it, the siblings' game has earned a digital distribution publishing deal through Zoo Games.
Joystiq recently exchanged emails with the Arayas about their game and what to expect from the upcoming console version:
This might seem like a silly question, considering the game's title, but, what exactly is the goal in Climb to the Top of the Castle?
The goal in the game is obviously to climb to the top of the castle and die a lot!
The game is simplistic by design, so what's its defining attribute?
As far as what makes the game stand out, besides the visuals, there just aren't many classic 2D-style games out there, it's kind of like with Shadow Complex: the game innovates with old ideas.
Name some inspirations for the game's design.
There where a lot of inspirations for Climb to the Top of the Castle. I guess the main reason was the desire to make an old-school-style platformer with a persistent goal to reach. A few games that influenced the idea were Super Mario Bros, Zelda, Braid, and Prince of Persia: Sands of Time.
As far as people we admire in the industry, you have to start with Shigeru Miramoto, also Peter Molyneux, Hideo Kojima, among others. And in indie games, Jonathan Blow is inspiring. As a whole, we think the indie game industry is pretty exciting right now.