Dragon Age: Origins presents strong evidence that great games can overcome gawd-awful graphics, but BioWare isn't about to test that theory -- and the limits of our forgiveness -- again in the sequel. "I think one of the key things we're working on in Dragon Age 2 is the technology," BioWare VP Greg Zeschuk recently told Joystiq. "I can confirm that we're doing a lot of work on the Dragon Age engine, and doing a lot of stuff to pump it -- to make it visually super hot."
Now, to clarify, frisky rogue foursomes and lesbian alien sex are measured on different "super hot" scales, as Zeschuk conceded, "Dragon Age is, in the structural sense, a fundamentally different game than Mass Effect ... You have to make different technical considerations." Certainly, with Dragon Age: Origins, those considerations were designed to benefit the superior PC version.
Still, there's hope for a console sequel makeover, since, in Zeschuk's words, the process of iteration allows a developer to "get to a much higher level." "I think the overall visual style we're going to continue to evolve in Dragon Age," Zeschuk added. "People are going to see some cool ... I can't really say too much, but I think Dragon Age as a world is interesting. It's a timeline, and you can go anywhere." Go anywhere, huh? So, like the future Ferelden, where a race of sexy blue aliens has been possessed by horny desire demons? Super hot.