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iPhone platformer Mimeo and the Kleptopus King has four kinds of nostalgia

It's rare that we'll post about a work-in-progress iPhone project being developed by a single person -- however, it's also rare that we'll be as intrigued by an iPhone game as we are by Mimeo and the Kleptopus King. The game, which is being crafted by indie developer Shawn Inman, is a puzzle-platformer with a brilliant gameplay mechanic -- by collecting cartridges, you change the game's visuals between 2-bit, 4-bit, 8-bit and 16-bit graphics, each of which have a different effect on your enemies and the terrain you're attempting to navigate.

Click past the jump to see a video demo of Mimeo in action. The current launch window for the title is holiday 2010, which is a ways off -- but we're willing to give Inman as much time as he needs, seeing as how he has to develop four games in one.