How do you translate one of the most innovative experiences of this console generation to a platform with no buttons? Copy a game with a similar premise. Mirror's Edge plays largely like a prettier, beefier Canabalt -- and it manages to capture the essence of the original PS3/360/PC game perfectly.
Like its console counterpart, Mirror's Edge for iPhone/iPod Touch is all about momentum. Faith must run, jump, roll and slide without stopping for the various obstacles in her path. Translating this into a third-person side-scrolling 2D experience has Faith almost always running forward, and you must use your reflexes to react to the path ahead. The primary swipe-enabled jumping mechanic, coupled with the game's demand to always move forward will feel immediately familiar to anyone's that played Canabalt. Thankfully, EA doesn't just replicate the (admittedly simple) gameplay mechanic from Canabalt; instead, it expands Faith's repertoire with additional moves that give the game much-needed depth.