The Daily Blues
Each day WoW.com will take you through all the blue posts and other Blizzard news from around the internet. From Ghostcrawler's latest posts to the lowdown on StarCraft II and Diablo III, we'll keep you informed.
My virtual tweets to the blues today:
@neth Female Goblin rogues are overpowered because you play one.
@ghostcrawler Have a good day off? Yacht was fun? Y / N / Murloc
@belfaire What does PAX do to your hair?
Table of Contents
Ghostcrawler
When the Rogue comes out of vanish, while Shadow Dance is still up, the Shadow Dance bar will not return despite the buff being up. The Rogue's original bars will appear, instead of the final seconds of what should be the Shadow Dance bar.
This is a crucial, crippling bug that needs to be fixed. Many, many times does a rogue need to vanish while Shadow Dancing to avoid CC, to break CC, and then have their Shadow Dance ruined by a UI error.
Please address this issue. I hope I typed it clearly enough.
tl;dr Shadow Dance UI gets bugged out if the rogue vanishes while it's up.
It's technically not a bug. It's just a limitation in how the bars work. Rogues essentially have 3 bars and there are just some technical reasons why we can't go back to the Shadow Dance bar once we've dropped it.
I think the real solution is probably to make it so you can't / don't want to Vanish while dancing. I assume you're Vanishing to get out of roots or dodge spells, but we could solve those in other ways. The spell dodging part of Vanish has been so frustrating to rogues for so long that frankly I'd rather figure out another way to get the same functionality that would feel better all around and leave Vanish as strictly "you want to go back into stealth."
If we make any change at all, it would probably be in the duration of the buff. Currently Revenge operates by giving the warrior 5 seconds in which to Revenge. This works fine when Revenge has a 5 sec cooldown, but UA removes that. Having no cooldown on Revenge is also probably fine if Revenge hits softly for Arms warriors, but it doesn't anymore. That allows a warrior who gets Revenge to light up to hit the button three or possibly four times in the window and do massive damage with each one. If we change Revenge to basically be one charge then the warrior can still pop the rogue or pet or whatever that triggers the block, dodge or parry, but they'd only get one hit instead of multiples. Such a change should not affect Protection at all.
Now it's possible to base a rotation around a single spells. Mages are designed to do just that. However, they also have a lot of procs, cooldowns, secondary effects and other situational events that mean that even though you're getting most of your damage from one button, you're managing a lot.
We could have gone that way with Balance druids. We didn't largely because part of the kit of Balance is balance, and we thought that manifested itself nicely in switching between Arcane and Nature spells, or Starfire and Wrath, or Lunar and Solar.
The problem with Eclipse (as I've stated many times, so I find the comments that we won't address the issue to be a trifle unfair) is that it now accounts for so much of Balance's damage that the random element can be punishing. Having to shift positions right when you get a proc should be a little bit of a bummer on the level of missing a few crits in a row, and not a devastating blow to your dps.
We're keeping Eclipse, but the Cataclysm version is a pretty radical overhaul that we hope to be able to reveal soon. It removes a lot of the random element. :)
Other
Thank you.