three months since the launch of Star Trek Online, and the developers haven't been sitting on their hands in the interim. With the large Season 1 patch still fresh in player's minds, the team has made a quick turnaround on the followup Season 1.1 patch. While not boasting the wide-reaching expansions that the prior patch did, this patch addresses several quality of life issues, including death penalties, mission difficulty, and the dreaded "commodity missions" receiving an overhaul.
Players will have three difficulty options for battles -- Normal, Advanced, and Elite. Normal is unchanged from the present, while Advanced and Elite get progressively harder, incorporating the game's death penalties and strengthening enemies in exchange for more drops of higher quality. As a boon to players who prefer the current difficulty, Normal challenges are still free of any penalties for death.
There are also improved spoils from badge vendors, and a buff to the reward and procedures of missions asking you to ferry supplies. With an extensive list of bug fixes, balance tweaks, and small improvements, any Star Trek Online player is sure to get some benefits out of the latest patch.