Massively: Many fans have speculated that this is just a natural progression of any game studio's life after launch. Once a game is out of the development stage and up and running, less staff is needed. But some rumors are saying 80% of the staff was cut. Is this accurate?
Jessica Orr: We had 110 employees, and we are currently at 35. The original numbers we got reflected a staff of 28, but 35 people are currently employed, and that doesn't include GMs or customer support staff. The contributions made by our team to date have been phenomenal, and we don't want to downplay that at all. But we all understand that for the health of the company and the game as a whole, this was a necessary step. We have a core team comprised of folks from the departments, and we're eager to push forward on our goals and milestones.
Speculation has even reached as far as to say that Lee Hammock left because he saw this coming. Can you comment at all on that?
Yes, I can say with certainty that Lee didn't have any knowledge of what was going on. Lee accepted an opportunity that was a good fit for him, and we wish him the best of luck in his new endeavors.
Moving forward, we've heard that these layoffs will not affect patch 1.4, 1.5 and beyond. What will these layoffs affect?
The layoffs won't affect the schedule and planned timing of upcoming patches. In the past, we've had a lot of projects on the table, but recent decisions have elevated a few key priorities. As a company, we are concentrating our effort on continued development and production of Fallen Earth.
Thanks for your time, Jessica.