As in previous Thunderdome matches, we're going to pull out all five of the Trial of the Champions grand champions at once. (Players face only three of the champs during a given encounter.) There are no Argent Warhorse or lances here; the battle will follow the Lich King's Halls of Reflection encounter mechanic, and everyone will be on foot for the duration of the match. This is the five-man, Halls of Reflection version of Arthas. The ToC PvP Champs do not have to defeat the Lich King, merely stay out of reach long enough to escape his grasp at the end of the gauntlet.
In Corner One: ToC PvP Faction Champions
- Lana Stouthammer/Deathstalker Visceri Eviscerate, Fan of Knives, Poison Bottle
- Colosos/Runok Wildmane Chain Lightning, Earth Shield, Healing Wave, Hex of Mending
- Marshal Jacob Alerius/Mokra the Skullcrusher Bladestorm, Intercept, Mortal Strike, Rolling Throw, Whirlwind
- Jaelyne Evensong/Zul'tore Disengage, Lightning Arrows, Multi-Shot, Shoot
- Ambrose Boltspark/Eressea Dawnsinger Blast Wave, Fireball, Haste, Polymorph
Read more about the Grand Champions encounter
. In Corner Two: The Lich King (Halls of Reflection 5-man version) There is no escape!
Death's cold embrace awaits.
How long can you fight it? Remorseless Winter
, Fury of Frostmourne
, Summon Ice Wall
, Summon Raging Ghoul
, Summon Lumbering Abomination
, Summon Risen Witch Doctor
Read about the Halls of Reflection encounter with the Lich King
and hear comments from adventurers
who've sought him out.
Judge Matthew Rossi
Victory: ToC PvP Champions
Well, my reasoning for why Tyrannus could escape the LK was that he had the tools to deal with the LK's add spawns in time to get the walls down and lead whoever he was escorting to safety. If that's the case, then the ToC 5 champs (especially all five of them) are even more well suited. They have healing, tanking, plenty of DPS; it shouldn't be difficult at all for them to mow down the LK's waves and burn through the adds. Reader-Judge John "Zapperz" Zakour
Victory: ToC PvP Champions
The Lich King is feeling extra cocky now, after being brought back from the jaws of utter defeat. He now feels he is the big bad, the guy Dick Cheney goes to for advice. What he fails to take into account is that the PvP Champs have been inspired. They easily dispatch of the LK's adds. After downing each add, they yell, "For Eadric!"
The Lich King loses his minions, but he doesn't care. He's a star now; entourages are easy to come by. As the Lich King slowly meanders towards the PVP champs, he happens to catch his reflection in a nearby puddle. He stops to admire himself. He starts thinking about endorsement deals. Maybe he needs to hire an agent? That thought makes him shudder. While the Lich King is busy contemplating his next career move, the PvP Champions escape for an easy victory.Reader-Judge Sky Paladin
Victory: ToC PvP Champions
I feel that the PvP champs will pull this one off. For the most part, they physically outnumber their opponents and have the high damage needed to burn them down quickly. They also have a healer for recovering from hits, high AoE damage for dealing with ghouls, two ranged DPSers for dealing with vrykul and a tank for dealing with the abominations. With all the right tools for the job and even opportunities to recover from mistakes, this one's in the bag for the faction champs.Judge Michael Gray
Victory: Lich King
The Lich King will trounce the PvP Champions. This has nothing to do with abilities or awesome factor or style. No, as anyone in the 5v5 arena bracket will tell you, Shadowmourne makes the days of Skillherald look like a time of fairness and balance. With Shadowmourne tearing up the arena brackets like a rampaging puppy chewing on homework, the PvP Champions stand no chance.The laws of the Thunderdome
- The Two Bosses Thunderdome is considered neutral territory, where both combatants are able to access their usual encounter mechanics and abilities. If you can't visualize it inside the Thunderdome, visualize it someplace else -- but you must take into consideration all of each bosses' abilities and mechanics.
- Assume that each opponent is intelligent and capable of strategic thinking.
- All of the competitors' abilities work on their opponents, including crowd control and other effects to which bosses are usually immune (with apologies to considerations of lore on this point).
- Assume that the opponents share similar levels, health pools and comparative overall damage output.
- Don't get caught up in gameplay mechanics and what actual players might do in each encounter.
- Don't neglect style, story and scale. Everything is a factor; seeking balance is your goal as a spectator and judge.
%Poll-45766%The Five-Man Bosses of Icecrown Citadel and Trial of the Champion Round OneMatch 1
: Bronjahm vs. The Black Knight Match 2
: Devourer of Souls
vs. Forgemaster Garfrost Match 3
: Krick and Ick vs. Scourgelord Tyrannus Match 4
: Falric vs. Argent Confessor Paletress Match 5
: Marwyn vs. ToC PvP champions Match 6
: Eadric the Pure vs. The Lich King Quarterfinals Match 1
: Scourgelord Tyrannus
vs. Lich King (5-man, HoR version) Match 2
: ToC PvP champions
vs. Devourer of SoulsMatch 3
: The Black Knight vs. Argent Confessor Paletress Match 4
: Vote back your favorite defeated gladiatorSemifinalsMatch 1
: ToC PvP Champions 50.1% vs. Lich King (Halls of Reflection version)Match 2
: Scourgelord Tyrannus 60.7% vs. Argent Confessor Paletress 60.7%
Set aside the world order -- let the Thunderdome determine who's the champion of Icecrown! Come back next week to find out who'll be returning for the semi-finals of the Icecrown/Trial of the Champions season of Two Bosses Enter, One Boss Leaves.