Developer: "Should I put an explosion here?"
Lead Developer: "You absolutely should put an explosion there."
Developer: "And one around the corner?"
Lead Developer: "It would be irresponsible to not put one around the corner."
Developer: "What about this fuel truck? Should this explode?"
Lead Developer: "Stop what you're doing right now, so that I can high-five you."
While we're certain this conversation occurred at least once at the Black Rock offices, the actual design of the game required a bit more sophistication that that. Check out the video above to find out what considerations really went into Split/Second's creation.