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Metareview: Blur

Justin McElroy

Reviews have begun to inch out for Bizarre's new arcadey racer Blur and, at the risk of spoiling the metareview in the first sentence, they're pretty darn good! Maybe not "change your life" good, but at least "put this in your game box and fun will come out" good. What? That's not specific enough for you? OK, fine, here:
  • Telegraph (9/10): "Every inch of Blur feels like it's crafted with the player in mind, offering them a huge, slick and exciting racing package. While it can frustrate, with the balance of powerups occasionally off-kilter, it only serves to push you onto the next race, to undo the injustice, to mete out your revenge."
  • GameInformer (8.5/10): "Blur is a game built on versatility. Power-ups aren't simply offensive or defensive; they are tools you can use in different ways depending on the situation. A Barge blast is always handy to disrupt any cars in your immediate vicinity, but it can also be deployed as a momentary shield. Likewise, most power-ups come with an alternate fire option. For instance, your garden-variety Nitro boost can alternately be used to slow you down – useful for those really tight corners."
  • Eurogamer (8/10): "Handling is rich and dramatic. Acceleration and drifting are sympathetic enough to correct the rear if you're showing your inexperience, but the relationship between gas, brake, traction and apex remains complex. And it's fast."

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