EA's official website, specifically for BioWare Montreal -- a studio that describes itself in the same listing as "working on Mass Effect, one of the industry's most beloved and acclaimed franchises, as we build our way toward becoming a fully self-sufficient BioWare studio." EA's Montreal-based recruiter, Jeff Goldstein, apparently had a similar listing on his LinkedIn page (no longer available but captured by CinemaBlend), which pegged the multiplayer programmers as working on the "Mass Effect Franchise."
The position additionally requires "experience with the Unreal Engine" -- out of BioWare's current and known franchises, Mass Effect is the only one to use Unreal. Alarmingly, the listing fails to point out that, if applicants are to work on a Mass Effect 3 multiplayer component, they'll be working on the hardest game development task of all time. We can't even begin to wonder how multiplayer dialogue trees work.
When contacted for comment, an EA rep told Joystiq, "Mass Effect is a rich, dynamic fiction designed as a trilogy. The team at BioWare is working on new downloadable content for Mass Effect 2 and are in the early stages of Mass Effect 3 development."
[Thanks, Khai; via NeverKnowTech]