Latest in Gaming

Image credit:

ZAM interviews TERA's Brian Knox

Jef Reahard

En Masse Entertainment's Brian Knox answers some moderately tough questions about the studio's upcoming TERA action MMORPG. The interview, courtesy of, touches on a little bit of everything including what makes TERA a next-generation title, enemy challenge levels, and the difficulties in appealing to both hardcore and casual gamers.

"The good thing about action combat is that it lets the player's skill determine the complexity. We worked very hard to make the game intuitive for any gamer, and we believe players will really be able to stretch the system. For example, one person playing as a sorcerer might be more inclined to use area-of-effect skills and dodging, whereas another may choose to use direct damage skills and focus on healing. Each class has a lot of variables, and gamers are going to be able to play the game the way they want," Knox says.

You can check out the full interview at

From around the web

ear iconeye icontext filevr