Joystiq: When you started development on Mass Effect 2, was there a priority, one thing you wanted to achieve more that any other?
Casey Hudson: That's a good question, because there are two things that we look at in terms the next game that we make, and one of them is our list of goals, but there are only a few of us making this game, and millions of people playing it, so it's kind of egotistical to say we know best about what it needs to be. There are people who play it five times, seven times, unbelievable. That's the other part we try to mine and really understand is, for people who become experts in the game by playing it, what's their perspective on what needs to be better? So it's really those two halves that we put together. It ends up creating a big list of our goals and goals of our players. With Mass Effect 2 we tried to do literally every single one of them, and there were basically 40 different categories of things we wanted to add or improve or change.