Latest in Api

Image credit:

OpenGL 4.1 spec finalized, streamlines 3D graphics for web and phones

Sean Hollister
07.26.10
1 Shares
Share
Tweet
Share
Save

Sponsored Links

Only four months after OpenGL 4.0 hit the scene, the next revision of the cross-platform graphics API is here, bearing gifts of fancier math and more cribbed DirectX 11 features. Unless you're a graphics guru, though, we doubt you'll be that interested in "64-bit floating-point component vertex shader inputs," so let's get to the meat of what you're after: impressive 3D gaming. OpenGL 4.1 promises to help deliver that to cellphones easier than ever before, by making OpenGL ES (used in iOS and Android, depending on your hardware) completely compatible with the desktop graphics version, and promises "features to improve robustness" in WebGL 3D browser acceleration as well. There's also support for stencil values in fragment shaders, but we digress -- if you understood what we just said, hit up the source and more coverage links for the rest.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.
Share
1 Shares
Share
Tweet
Share
Save

Popular on Engadget

OnePlus will unveil the 7T on September 26th

OnePlus will unveil the 7T on September 26th

View
Vivo's NEX 3 is a bezel-less 5G phone with a 64-megapixel camera

Vivo's NEX 3 is a bezel-less 5G phone with a 64-megapixel camera

View
The Morning After: New York state moves to ban sale of flavored e-cigarettes

The Morning After: New York state moves to ban sale of flavored e-cigarettes

View
Photos of Huawei's Mate 30 range leak online

Photos of Huawei's Mate 30 range leak online

View
Motorola is making Android TVs too

Motorola is making Android TVs too

View

From around the web

Page 1Page 1ear iconeye iconFill 23text filevr