Lara Croft and the Guardian of Light is making its debut as part of Microsoft's high-profile (and heavily co-marketed) Summer of Arcade program, that doesn't mean Lara isn't destined for other platforms. Square Enix today announced that GoL will be released on both PlayStation Network and Steam on September 28th for the same $15 asking price. But Lara's plans for 2010 don't stop there.
While we agree DLC is a pretty strange acronym for Downloadable Content, we're going to disagree with Crystal Dynamics General Manager Darrell Gallagher when he insists, "DLC for us means Downloadable Lara Croft." Don't get us wrong, we're on board for Guardian of Light in a big way (though our initial enthusiasm has certainly been blunted with today's news that online co-op will suffer a one-month delay for Xbox owners). We simply worry that five DLC packs over three months is going to cause a consumer revolt, fueled by cries of "that should've been in the game."
The first three packs are straight-up expansions, meaning fresh puzzles and "new areas" to visit. The latter two are "playable character packs" which will let you swap out Lara and Totec throughout the entire campaign for "some other well-known videogame characters." Our guess: Hitman's Agent 47 ... or perhaps another trigger-happy hero from Square's catalog, Vincent from Final Fantasy VII.