recounts, the respected game designer "failed spectacularly" in his first career as a scriptwriter. So, when Levine was offered an opportunity to make a game with, in his words, "a very talented film director," it's not much of a stretch to imagine he experienced more than a little satisfaction in turning down the offer.
"My feeling is why?" Levine questioned. "Why would any game designer want to do that?"
Aside from any personal justice he might have enjoyed, Levine answers his own question with another: "Why would I want a film director to help me make a game, any more than they would want me to help out with their films?" And he takes it further: "I think there's a sense in the entertainment fields that video games are seen as the junior varsity," he said. "There's this feeling of 'oh one day you can come up to our league.'"
"In our industry there's too many people star-struck of the movie world, jumping into deals with some big movie director just because they're big film directors." No, Levine isn't taunting del Toro, he's just reflecting on the obvious clash between how great games have been made (hint: rather anonymously) and the looming cult of celebrity eager to pervade the game industry.
But hey, Ken, at least they asked you to work with a movie director -- just about anything passes as a star these days. Who would you rather (make your game with): Bristol Palin or The Situation?