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Blizzard clarifies combat resurrections for Cataclysm


Earlier today, Blizzard's Zarhym posted some clarifications on the changes to Create Soulstone and Rebirth that we can expect to see in Cataclysm. I know a lot of warlocks and druids who are going to be very unhappy about this change. These mechanics are not fully implemented on beta yet.

  • These limitations affect raid content only.
  • One combat resurrection is allowed per boss attempt in 10-man raids (Rebirth or Soulstone).
  • Three combat resurrections are allowed per boss attempt in 25-man raids (any combination of Rebirth and Soulstone).
  • Accepting a combat resurrection is what counts towards the total accrued, not the cast.
  • Create Soulstone has a 15-minute cooldown.
  • Rebirth has a 10-minute cooldown.
Zarhym also hinted at the possibility of adding to the existing functionality of Soulstone by allowing one to be cast in combat on a deceased character, a change that would soften the blow ever so slightly for many raid leaders. Zarhym remained cagey when questioned about the ultimate fate of Reincarnation, but it seems that reincarnating currently counts towards the attempt combat resurrection total. Whether this is a bug or a feature is yet to be determined.

The full blue posts are after the jump.

Zarhym -- Combat resurrection clarifications
The design for combat resurrection effects has changed a good deal for Cataclysm, and we want to make sure players are clear on how spells like Rebirth and Create Soulstone now function. Rebirth has a 10-minute cooldown and Create Soulstone has a 15-minute cooldown. On raid boss encounters, you can only use one of these combat resurrection spells (so one Rebirth or one Soulstone) per attempt for 10-player raids. For 25-player raids you can use three forms of combat resurrection per raid boss attempt (so three of any combination of Rebirth and Soulstone). The count is incremented as soon as a player accepts a resurrection, so one can always choose not to accept if he or she wants someone else to get the resurrection instead. There is no equivalent of the Sated debuff (which tracks Bloodlust/Heroism usage), but you will get an error message if you try to resurrect too many players, and we might add tracking to our raid interface if there is demand for it. Outside of raid content, you can use as many battle resurrections as you have available.

For those of you currently participating in the World of Warcraft: Cataclysm beta test, please note that this functionality may not be fully implemented as of yet. If you notice combat resurrections are not currently functioning as explained here, this is just a heads-up about the updated design intent behind them.

Zarhym -- Soulstone development

Unless Soulstone is being changed, why does the harder to use combat rez (that being Soulstone, since you have to predict ahead of time who to Soulstone) have the longer cooldown?

One thing we're considering with Soulstone is making it possible, in addition to its current functionality, to be cast on a dead player to give them the option of joining the living again.

Zarhym -- Reincarnate functionality

Any word on whether this also applies to ankh, Zarhym? Or is it just rebirth and soulstone?

I'll... get back to you on that.

*Backs out of thread slowly*

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

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