Developed by Play2Improve, the game is described as "a series of mini-games to practice various FPS techniques and skills utilizing a real-time coach to provide constant feedback and advice, along with an online multiplayer mode that also includes coaching and the use of Microsoft's Xbox Live Avatars (not shown in playable demo)." Play2Improve reps explained the odd inclusion of Xbox 360 Avatars to Joystiq this afternoon, saying, "We were previously developing FPS Trainer for consoles, following a successful concept pitch at GDC last year; however, after developing a playable demo, we decided to take the product in a different direction and are going down the browser-based/online route initially, prior to a potential port to consoles early next year."
FPS Trainer's visuals are stylized along the lines of Quake Live or Team Fortress 2, with the intention of giving it a "trainer" look, we're told. You can head past the break and get your eyes on the game's introductory trailer, or give the game (in pre-Alpha state) a shot right now -- we like to offer you options. The game arrives in beta form this coming January, and is planned for a full release in April.