Star Wars Galaxies avatar. These weren't comlinks or stolen Death Star plans either, but rather big, bulky armor sets and crates of crafted consumables. It seemed rather immersion-breaking at the time, and despite the enormous convenience afforded by SOE's inventory system, well, it simply bugged me.
Fast forward a few years to the juggling act that I go through every time I want to quest or craft in Age of Conan, and I'm left to wonder what has changed more, the games or my tastes. Bag space is at a premium in Funcom's Hyboria; I'm forever throwing away stuff, making trips to my bank (which is also stupidly small), or otherwise finding work-arounds for the fact that I'm equal parts pack rat and collector.
Most other MMORPGs are similarly stingy with their item space and in fact, it's only been in my recent excursions into Darkfall that I've found an inventory system that I absolutely adore. What about you, Massively readers? Is bag space at a premium in your game(s) of choice? How would you do MMO inventory mechanics differently if you could?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!