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Ask Massively: This is why I will get eaten by wolves edition

That picture, right there, is why I will be eaten by wolves. My first reaction is not to run in terror or fire a shotgun; it is to lean over and slap my thighs and ask with deathly urgency who is a good boy. I can only assume this instinct has been inserted by some malicious part of nature that decided "fight or flight" would be much more entertaining if some of the primates also had a "stand there cooing at a vicious predator before being eaten."

In other news, it's been way too long since we had an animal picture heading up this column.

For this week's edition of Ask Massively, we will not actually be discussing wolves. Instead, we'll be talking pack sizes -- er, group sizes. Also, we'll be taking a look at defeating World of Warcraft and what to do afterward. As always, you can ask more question in the comment field or by mailing them along to ask@massively.com.



Zaozo asked: So, recently I've noticed what seems to be a trend in the newest MMOs that have come out.
Champions Online, RIFT, TERA and Star Trek Online all have five, but then Global Agenda, DC Universe Online, and Vindictus only have four-member group sizes... why is this trend happening?

It depends a lot on the game and the specifics of what the designers want to do with it. Smaller sizes are by no means a requirement even in newer games -- Final Fantasy XIV boasts parties that can swell to 15 members, for instance -- but there has been a trend to shrink maximum sizes down in recent years. The reasoning behind it is all down to what designers want to do with a game and what they hope happens with groups.

Smaller groups do two things: They diminish mandatory player roles and they accelerate the formation of groups. It's much easier to get three other people together than five, and it's much easier to look for a tank and a healer than a tank, healer, support, and debuffer. The upside to all this is that players have a much easier time getting into a group and tackling harder content. It also emphasizes individual performance -- one bad player in a group of 4 is much more significant than in a group of 10.

Global Agenda, DC Universe Online, and Vindictus all have a very strong action/skill bent to them, hence the trimming of the party down. There are also systems in place to de-emphasize certain roles within the party, since everyone is responsible for damage in some respect. By contrast, RIFT has a more traditional game setup, so a larger party size works well with it and allows for more nuanced roles. And while several newer games have gone for smaller groups, older games that are still quite alive have significantly larger ones, with EVE Online boasting an enormous maximum size.

Lastly but certainly not least, it's partly in response to the fact that older games had much larger group sizes. Considering the usual trending of video games, don't be surprised if in a few years group size is back on the rise.

Norvak asked: I've played World of Warcraft for a very long time, and I finally found the loophole to beat it. It is kind of like the matrix in a way... Anyway, I am still an avid MMORPG gamer, and I was wondering which game I should venture into next. Any suggestions?

Considering how you beat World of Warcraft, I'm going to suggest Final Fantasy XI. The deletion dialogues are legendary, and because of the way the game is structured you'll be able to beat it even faster.

In all seriousness, it depends on what sort of game you're looking for.
Lord of the Rings Online is a fine alternative with a more roleplaying-heavy bent. Warhammer Online is another easy step away with a much stronger PvP focus. And Guild Wars is also a fine option -- it's free once you get past the box price, which means that there's a lot of fun to be had without worrying about a fee. That barely scratches the surface of the options out there, so I'd advise a bit of research and figuring out exactly what you want from a game.

Looking for some advice on which class is best for soloing in Aion? Not sure who this Raph Koster fellow is? Curious about the release date of NCsoft's newest MMO? You've come to the right place! No one knows MMOs like we do. If there's anything you'd like to know about the MMO genre or the site itself, Ask Massively is here to help every Thursday afternoon. Just ask!