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Global Chat: Mostly meta edition

Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat!

It's a given that a lot goes on at Massively besides what you see on the front page. We're pretty busy behind the scenes -- and sometimes we even find time to play some of these MMO things we've heard so much talk about! This week we've turned the focus a bit inward, so follow along after the jump to take a look!



In case you haven't heard, we're hiring here at the (virtual) Massively offices. Reader ImperialPanda took the opportunity to give an opinion on our prospective new team member's employer. We love us some positive feedback -- thanks!

Massively has some of the best writers who cover MMOs. The blog-style posts here are significantly better written than "articles" from most other sites. Prose is cleaner and actually progresses in a logical manner. Congratulations to the person who ends up joining the team.

Shawn traveled around the world in Wurm a while back, and last week he posted a two-part travel diary about the fun he had and what he finds so attractive about the Wurm world. Massively reader Breltar is enjoying himself just as much:

I managed to talk several of my friends into trying this, and we now have our own small settlement. To my friends who played Minecraft and play/tried EVE, I told them it was basically the sandbox-ness of Minecraft with the complexity of EVE but with a dash more fantasy/medieval.

Yes, it takes a lot longer to make things than in
Minecraft, but even a small structure takes a lot of effort, and thus the feeling of accomplishment for such tasks becomes greater. I love the fact that hitting the H key brings up a search box for the wiki, as there is so much you can do in this game that it seems like I spend half the time there learning how to do something I haven't tried before.

Excellent article, Shawn. I can't wait to hear more of your journeys!

Finally, our most recent Week in Review included Ragnar Tornquist's assertion that there are seven years' worth of content planned for The Secret World. Aurickle took some time to explore the ups and downs of long-term planning and how they can clash with game mechanics:

You know how Cataclysm came about? They wanted to let people fly in Azeroth. Just one problem -- the world had originally been designed on a sphere and that made the mechanics of flying extremely problematic. (Flying in a straight line eventually whacks your head against the ceiling.) Outland and Northrend didn't have this problem because they were designed for flight and so are flat.

So to allow flying in Azeroth, they were going to have to rebuild the world. Since they were going to have to do that, they figured they might as well incorporate it into the theme, which led to the expansion.

This is what happens when there's no overarching plan, and I think it has a lot to do with why each of
WoW's expansions has been less and less satisfying. Sure, they keep tacking on new mechanics and features, but at the end of the day, it just doesn't feel all that well thought through.

When Funcom says they have seven years of content planned, that doesn't mean they've spent time designing all the quests and other content. It means that the game (which is very much built on story) has a real direction that it's going to be moving in.

How much of a good thing this will prove to be remains to be seen. The exact same thing can be said about
LotRO since they essentially had years' worth of content planned ahead of time as well. We've all known the story would take us to Moria, Lothlorien, Isengard, Rohan and beyond. Yet even with that preconceived plan, the game has still managed to languish. Maybe the same will happen with Secret World. But the chance that it could be great is to my thinking more than sufficient to make the plans having spent time on.

Thanks to all of you for your comments and feedback -- keep them coming!

Global Chat is the weekly feature that's all about you, our readers. Every Sunday we collect the best, funniest, and most thought-provoking comments from the Massively readers and round them up into Global Chat for discussion. Read over them for yourself, hit the comment button, and add your own thoughts!