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Xsyon devs talk farming, crafting and PvE vs. PvP

If sandbox MMORPGs are more ambitious than their themepark counterparts, it follows that the former are also more susceptible to bugs, performance problems, and general player discontent. Xsyon is no exception, and the post-apocalyptic world-building title from Notorious Games has traveled a rough yet familiar road since its March release.

According to a couple of recent posts on the Xsyon boards, better times are in the offing. Notorious is in fact expanding its dev roster, and new game designer/programmer Danathur throws the community a few bones in his introduction post. Aside from providing a bit of detail on his new duties, he also addresses the ongoing war of words between PvE and PvP supporters vying for the future of Xsyon. "We do not want to create a massively multiplayer first person shooter. On the other hand, conflicts and managing them (not only by violence) [are] the real challenge and where the most fun will come from in the long term," he explains.

Danathur goes on to say that both crafting and combat will become more expensive in short order due to the enabling of item stats and decay. His sentiments echo those of lead designer Jordi Grau-Davis, who posted earlier this week to announce the new dev hires and to give the community a feel for Xsyon's development roadmap. "We are going to evolve Xsyon to include farming, contested expansion totems and revamped combat. The goal is to provide more daily activities to tend to and something to fight over," he wrote.