The Old Republic dev blog outlines codex system, exploration mechanics
You may have heard about the fact that BioWare is banking heavily on story as a selling point for its Star Wars: The Old Republic MMORPG. Narrative has arguably been the focus of BioWare's marketing campaign over the past year, and by all accounts, TOR will have story in spades. How will individual players keep track of the sprawling mythology? And how will they keep track of how their particular class-flavored vignettes fit in with the larger whole?
Enter the codex. If you're familiar with BioWare's single-player RPG titles, notably the Mass Effect and Dragon Age series, you'll likely feel right at home with TOR's version of the codex. In a new dev blog, TOR lead designer Damion Schubert explains how BioWare devs borrowed from Mass Effect's encyclopaedia-style codex and Dragon Age's chronicle-style codex to arrive at the perfect system for The Old Republic.
Aside from being a lore dissemination tool, the codex also functions as something of a questing system, with many entries locked behind requirements such as exploring certain locations in the game world. "All of these features combine to make a nice little collection game for the player, where the reward for the act of collecting is more lore and context offering insights and depth into the world of Star Wars: The Old Republic," Schubert explains. Check out more of his codex-related insights on the game's official website.