League of Legends splits European servers into two regions

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League of Legends splits European servers into two regions
Riot Games made the decision this week to split up its European server into two separate platforms in order to help out with lag and other issues. The company is now running both "EU West" and "EU Nordic and East" servers on the Old Continent, each offering League of Legends matches and services to their various regions.

Feedback on the official forums is mostly positive (and the split should provide faster games to those on either of the new servers), though a lot of players seem concerned that there's another division between the two regions. You can read the full press release after the jump -- Riot says each server is designed to support "hundreds of thousands of concurrent players." Just between us, though, if they could send a little extra lag to Evelyn players, there'd be no problems with that.
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Riot Games Supports Rapid Growth of League of Legends European Community with Second EU Platform

Regional 'EU West'and 'EU Nordic & East' Platforms Launching to Improve Game Experience for Hundreds of Thousands of Concurrent Players

DUBLIN – July 1, 2011 – This past Wednesday, Riot Games announced plans to launch a second platform in Europe to support the rapidly growing League of Legends player base in the continent. Beginning soon, service in Europe will be allocated between two regional game platforms: 'EU Nordic & East' and 'EU West.'

"League of Legends first came to Europe just over a year ago, and the growth of our community there has been astonishing," said Marc Merrill, president of Riot Games. "Our number one goal is to provide an exceptional player experience for League of Legends worldwide, and the addition of a second platform in Europe will enable even more players to enjoy just such an experience."

"Unlike traditional game servers for a massively multiplayer game, League of Legends environments support hundreds of thousands of concurrent players," said Scott Gelb, vice president of technology for Riot Games. "The introduction of a second platform in the region is intended to expand support for our rapidly growing crowd of European players."

League of Legends, Riot Games' debut title, celebrated its first anniversary on Oct. 27, 2010. Since its launch in North America and Europe, millions of players have downloaded the game to engage in session-based, multiplayer battles against rival teams. Built by a veteran development team, League of Legends combines elements of both strategy and competitive action genres.

About Riot Games, Inc.
Riot Games is a direct-to-consumer video game developer and publisher of premium, competitive online games. The company was established in 2006 and has quickly become a leading global developer and publisher of premium free-to-play online video games for hardcore gamers, launching their debut title, League of Legends, in October 2009. To date, more than one million gamers play League of Legends every day. For more information, please visit www.riotgames.com.

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