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Patch 4.3: Tier 13 set bonus changes announced

Not entirely happy with the upcoming set bonuses for tier 13 in patch 4.3? It's all right, they're still in the process of being tweaked. Community Manager Zarhym just posted some changes that will be going into affect for both two-piece and four-piece T13 set bonuses for the druid, hunter, mage, paladin, priest, shaman, warlock and warrior classes.

  • For feral druids, Pulverize now also grants your Bear Form Mangle critical strikes a 100% chance to trigger Savage Defense.

  • For shadow priests, Shadow Word: Death deals an additional 55% damage, but it also reduces the damage you take from your own SW:D when the target fails to die by 95%.

  • For DPS warriors, your Raging Blow and Mortal Strike abilities have a 13% chance to apply the Colossus Smash effect on your target for 6 seconds.

Follow after the break for the full list of changes.



Druid Hunter

Mage


Paladin

Priest
Shaman

Warlock

Warrior

  • Balance, 4P -- Reduces the cooldown of Starsurge by 5 sec.

  • Feral, 2P -- Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.

  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, your Stampede talent now grants two charges after using Feral Charge (Cat).

  • 4P -- Your Arcane Shot ability has a chance to grant 30% haste to you and your pet for 10 sec.

  • 2P -- Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.

  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 25% of the damage it dealt.

  • Retribution, 2P -- Your Judgement ability now also generates 1 Holy Power.

  • Healer, 2P -- After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|23] sec. (10 sec for Discipline, 23 for non-Discipline.)

  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 20%.

  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.

  • Elemental, 2P -- Elemental Mastery also grants you 2000 mastery rating 15 sec.

  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 250 haste rating for 4 sec, stacking up to 3 times.

  • 2P -- The duration of your Doomguard and Infernal summons is increased by [20|30] sec and the cooldown of of those spells is reduced by 4 min. (20 for Demonology, 30 for non-Demonology.)

  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard.

  • DPS, 4P -- Your Raging Blow and Mortal Strike abilities have a 13% chance to apply the Colossus Smash effect on your target for 6 sec.


Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!