I am wondering whether WoW Insider should do a Which? magazine type comparison of all the voice clients that are out there (including WoW's own in-game one). Then there might be some good useful information (hopefully without any sort of financial incentive involved from any of the firms involved).
Rich Maloy did a great column on Ventrilo versus Mumble a few months back, which really highlighted a lot of Ventrilo's problems. Ever since I began using Mumble and got my 10-man and most of my guild interested, no one ever wants to go back to Ventrilo. There's just way too much fun stuff with Mumble offers, as well as better-sounding chat and awesome configuration.
WoW's in-game chat is one of those interface ideas that is less about the quality and more about the implementation. In fact, I've tried to use WoW's in-game voice chat many, many times only to have it work maybe 10% of the time. I'd have to restart, it wouldn't see my headset microphone, you couldn't turn it on or off without a restart, the volume was weird, the push-to-talk was wonky and weird, etc. Every problem you could have thought of was happening. It's safe to say that Blizzard is letting the third-party voice chat providers take this one.
As for Mumble, it has one feature that I love more than anything: sound attenuation. Basically, when you or someone else talks, all of your other applications' sound lowers, and then returns to full volume when people are finished talking. It's great for listening to music while raiding.
Rich kind of hit it on the head when he said that he had a hard time finding pros for Ventrilo after using something so superior.
What happens to the BoA cloaks/helms if you gquit your level 10+ guild?
You get to keep them.
In a fight between Varok Saurfang, Darius Crowley, Lilian Voss, and Brann Bronzebeard, who would win?
The real winner is Chris Metzen, if he could ever come up with a crazy enough scenario where these four get into a fight. I'd give the guy a medal for this fight.
Also, the winner is Lilian Voss. She's insane and doesn't play fair. You could argue that Crowley also doesn't play fair, but he's still losing and Lilian Voss ultimately won her shindig. Saurfang is too busy playing 3 p.m. bingo up at the Warsong Hold Retirement Home for Grizzled Veterans, Crowley is being chased out of yards by the Forsaken, and Brann couldn't give a crap about any of this because he's stuck down in Uldum watching cutscenes.
What's the lore reason for dance studios?
Long ago, in the far reaches of space, the draenei fought for their very survival against the terrible onslaught of the Burning Legion. In a desperate attempt to overcome the insurmountable forces bearing down on them, Velen, the great prophet and dance mix master, created an amazing diversion with light and sound, allowing his people to escape to Draenor. Eventually, Velen's terrible piloting skills crashed the Exodar on Azeroth and ... well ... you know the rest.
Why is it that worgen get Running Wild, but we tauren could not have Plainsrunning?
I think it's a matter of implementation and being at the wrong place at the wrong time. Just as phasing hadn't existed at the beginning of WoW's lifetime, the way models work probably has changed over time. Tauren got their kodos, most likely, because Blizzard didn't have the time to implement Plainsrunning in a way that felt right. With the worgen, it got to start development of the model with Running Wild much more fresh in the developers' minds and, using what they learned from Plainsrunning, probably had an easier time developing the worgen's skill. Tauren were just born too early, I'd suspect.
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