Now keep in mind there is no way I'm going to be able to comment on every
change. Some of these are good, some are bad, and some just won't warrant any reaction at all whatsoever. When should healing spells be learned?
is now trained at level 8, down from level 78.
Okay, I can understand that change. Fresh healers should have access to their normal, medium heal fairly early on in the game. But have you noticed that the slow, hard-hitting heal varies in terms of trainable levels?
Do you notice that disparity? I'm not complaining. I'm just a little curious as to why the spells are staggered like that. You would think that since the fast heal, medium heal, and slow heal are baseline spells for all healers, they would be at roughly the same trainable level. I understand the need for diversity and maintaining some semblance of individuality. Surely that feeling can be upheld through other abilities. What about AoE healing? Other nerfs?
healing has been increased by 30% and the cooldown has been reduced to 8 seconds, down from 10.
A sad face has appeared as my expression. Although as much as I would honestly like to see a slight reduction in Circle of Healing, I'm not too worried about the timing. I went from working with a no-cooldown Circle of Healing to a 6-second and now a 10-second cooldown. I would love to see a lowering of the internal cooldown for it, but I don't think I can come up with a suitable case. That 30% increase alone is enough for me to keep ensuring it is used on cooldown (at least, if the players need it).
Several healing spells have been nerfed . Prayer of Healing is 15% weaker. Protector of the Innocent is also 30% weaker. Restoration shaman have had their Greater Healing Wave nerfed both in cost and
buffed in potency. I know that some players have messaged via Twitter or email that they think those nerfs aren't fair because it ends up being the higher-end guilds who are the cause of these changes.
I don't want to pin any kind of blame here, and I don't think that is necessary. Usually, it is the progression-oriented guilds that come across these situations, and there is a period of time that will pass before the difficulties they face will be the difficulties we experience.
However, I would advise not looking at those healing nerfs exclusively. They need to be looked at in relation to everything else that affects healing. For instance, I know there are a few healers out there who are struggling on healing heroics. (Obviously, they don't read my work, right?) So while some healing spells received nerfs, those same heroic heroic dungeons were also adjusted in some fashion to be a little more forgiving (at least, in some cases). But there were buffs!
For priests, I applaud the Divine Aegis
Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
I hope this change gets pushed through. Having an additional
Divine Aegis proc will be handy to have around.
Strength of Soul now
also causes the priest to become immune to silence, interrupt and dispel effects for 2/4 seconds.
That looks to me like a definite PvP addition. I guess Blizzard is trying to give priests additional survivability. It makes me wonder how long that Divine Aegis can keep going off like that.
Changing Desperate Prayer
from a flat amount to a percentage? Love it. Namely because it was getting to the point where it looked really weak to use in comparison to other self-healing alternatives. Aside from that, the only other notable holy change is the fact that Holy Concentration is being dialed back down again. I personally thought our mana regeneration was in a fat car.
Nice call on increasing Chain Heal
by 10%. I think that number will still warrant additional testing on the PTR. Now that we won't be bringing shaman in purely for Mana Tide totem, we can bring them in for other reasons (like additional healing).
Glyph of Spirit of Redemption has been converted into Glyph of Prayer of Mending, increasing the healing done by the first charge of Prayer of Mending by 60%.
I love that addition. That glyph is certainly going to be appealing for both discipline and holy!
I'm going to try to hit up the public test realms sometime soon so I can give some of these changes a shot. I'll be on Matticus, my priest, on either the PvE or PvP realms (whichever happens to actually be up). Somehow, I don't think this list of changes is going to be final just yet.
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