faster framerate or 3D graphics? It's an interesting question that Dead or Alive Dimensions raises. After a few minutes playing with the 3D slider on and off, I found myself preferring the faster framerate. In a room crowded with 3D graphics, seeing a crisp, fast, smooth image was a refreshing change of pace. Running at 60 frames per second, Dimensions certainly looked like a fighter's fighter.
Although Tecmo is promising series veterans will find the fighting engine fully intact in Dimensions, it's interesting to see the drastic consolations made for casual gamers, specifically the interactive Move List. The bottom screen features a comprehensive list of character-specific combos, and simply touching the combo will perform it. Can you play an entire match this way? The answer, as I found out repeatedly, is yes.
In many ways, it felt like cheating, being able to instantly access some of the character's most demanding moves with a simple touch. There is some semblance of a handicap, as scrolling through the list to find a specific move is cumbersome. Thankfully, you can just tap a different move in the interim.