RIFT's launch is getting ever closer, and that means more and more questions for players to start wondering about. Scott Hartsman recently took part in an interview responding to several player questions, ranging from guilds and dungeon grouping to the disruption the eponymous rifts can wreak upon a questing environment. As Hartsman puts it, the large-scale changes that can happen as a result of the dynamic spawns can shut down questing, but that's part of the goal, and it's tuned so that an empty zone will never be subjected to a cascading series of unbeatable enemy invasions.
While the game isn't set to have any sort of group-finding system in place on launch, Hartsman is of the mind that it's better to wait and launch an excellent tool than to simply put in a half-hearted attempt. He also expands on the varied high-end content available to players beyond simply raids as well as what players can expect for content releases down the line. While RIFT still has about half a month until release, the information already available is painting a fairly cohesive picture.