Sir Broose asked:
In archeology, why is it I can sometimes use keystones, and sometimes I can't -- the box to insert one isn't there?
Generally, keystones are only usable on projects that require more than 30 fragments, with more slots being available the more fragments the project requires. This isn't always true, like in the case of the Fossilized Raptor, but it's more likely an anomaly due to the fact that fossil keystones don't exist.
Is there any lore behind what animal parts quests have you collect to prepare different rituals or counters to spells? It just seems that bear hearts are freakishly OP when it comes magic rituals.
Not really; Blizzard tends to hold stuff like that close to its chest, either a.) because it's not really that important to disclose or b). because it doesn't have a comprehensive list of what wolf organs have magical powers.
In general terms (and this holds true for pretty much every "magical item" in the game), items are only as magical as a quest needs them to be.
Has Blizzard ever commented on the idea of adding additional talent trees (a fourth) to classes in the future? Is it something they're interested in doing?
I highly doubt it, and I hope for everyone's sake that Blizzard doesn't add any more talent trees. Ghostcrawler recently said that the game essentially has 30 classes already, and trying to balance and avoid too much homogenization in the existing classes and specs has been a difficult task as it is. Adding another 10 specs would be an awful lot of work for questionable gain. We're likely to see another class before we see 10 more specs.
I know some prominent and helpful people in the WoW community have already gotten tributes either through in-game items or NPCs - and with the latest addition of Grandpappy Frostheim's cloak, it got me thinking: what would you implement to the game as a shout out to each individual WoW Insider columnist?
I'd leave that decision up to each particular columnist, but I know that for me, all I want is my damn Belfaire's Party Horn!
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