Magicka, has been a runaway success. Publisher Paradox Interactive told Joystiq in a recent interview that the game "sold over 30,000 copies in the first 24 hours," and the five dollar Vietnam-themed expansion has moved "well over 100,000" copies since launching in mid-April. Even at just $5, that's plenty of extra ducats.
Paradox CEO Fredrik Wester also confirmed a Magicka sequel on the books, though the folks at Arrowhead are still hard at work on the first game's PvP, set for a free release in the near future. "When we -- and I'm not saying 'if' -- but 'when' we are doing a sequel to this game, it's going to be done on a totally different technology," Wester explained, airing some of his company's grievances with Magicka's game engine, XNA Studios. "It was super buggy at release," he added, speaking to Magicka's less-than-perfect state at launch. "We addressed most of them in the first week, but there are still issues with laptops and a few other things. It's due to the engine that we produced the game on."
As for the oft-requested console version of Magicka, Wester and his company are taking an all-or-nothing approach at this point. "We wanna do XBLA or nothing for the Xbox," Wester matter-of-factly stated when asked about the possibility of the game still heading to Xbox Live Indie Games. Beyond it being a smaller marketplace, he noted, "We looked into that, but it was not as simple as it seemed at first." PlayStation Network, thankfully, is an easier task. "PSN should be a no brainer, and I'm saying should because ... I can't really say anything more at the moment," he coyly added, noting, "I'll let you know as soon as I can say more." ESRB listings discovered earlier this year certainly indicate that something is in the cards.