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The Daily Grind: Are there too many new MMOs?

Eliot Lefebvre

There was a time not too long ago (although about a decade in internet time) when new MMOs were a rare event, the sort of launch that happened irregularly at best and promised to whisk you away for quite some time. Of course, a cursory glance would make it clear that this is no longer the case -- Betawatch is filled with titles in various stages of testing, and despite having already seen a high-profile title launch this year, we're due for at least one or two more before the year is out.

It's not a bad thing to have choices, of course, but we've gone from having a small sub-genre to having a veritable explosion of different MMOs on the market, from Ultima Online being the golden standard to having both Global Agenda and Mortal Online fit comfortably beneath the same aegis. Do you feel as if there's too much on the market at the moment and too many new games in development? Or do you hope we continue to see the same diversity of product, if not even more?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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