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TERA's PvP features light death penalty

Jef Reahard

The TERA news beat has fairly quiet recently. Aside from the Korean server merges, there hasn't been a whole lot new to report regarding the exiled realm of Arborea. Fansite TERAPvP to the rescue, then, courtesy of an interview with En Masse community manager Evan "Scapes" Berman.

The interview is brief, and if you've been the following the game closely, you've probably heard most of this before. For casual fans, or those just getting wind of all things TERA, there are a few interesting PvP nuggets that might be worth your time.

First up is the question of character transfers between PvE and PvP servers. TERAPvP points out the balance issues inherent in allowing players to level (and gear up) their characters on a PvE server before moving them to a PvP shard. Berman doesn't give a definitive answer as to whether this will be allowed or not, saying that it's something En Masse will "have to evaluate for TERA." Friendly fire is also a no-go in TERA's PvP combat, and there is no experience loss or item degradation. As Scapes says, "items in TERA do not have a durability mechanic."

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