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Guild Wars 2 to avoid standalone MMO expansion model [update]

MMORPG developer ArenaNet is no stranger to implementing standalone additions to its subscription-free title Guild Wars, but it sounds like the studio won't follow the same strategy for the game's long-developed sequel. Speaking to Gamerzines, Guild Wars 2 lead designer Eric Flannum explained, "At this time we don't plan to continue with the standalone expansion model," adding that such add-ons "split our player base unnecessarily and also caused us to focus development effort on things that were redundant with the original release of the game such as tutorial areas and duplicates of already existing skills."

Update: An earlier version of this post misunderstood Flannum's message, which does not count out the possibility of traditional expansions -- only standalone add-ons which do not require the base game, such as Guild Wars: Factions and Nightfall. We apologize for the confusion, and thank the commenters who pointed out the error.

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